Game Programming Patterns.pdf

Game Programming Patterns PDF

Robert Nystrom

Date de parution

Applying Design Patterns in Game Programming

3.87 MB Taille du fichier
9780990582908 ISBN
Libre PRIX
Game Programming Patterns.pdf

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Notes actuelles

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Sofya Voigtuh

It's a reasonable introduction to many concepts and design patterns that are useful in many areas of programming, including games. Even if it's not the best treatment of each, the quality, style and pace keeps it useful and engaging. If it's not for you, that's fine, but if your comment becomes the top one, I think it could dissuade a lot of people who could benefit from giving it a read. Game Programming Patterns Kindle Edition - …

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Mattio Müllers

Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. Game Programming Patterns by Robert Nystrom - …

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Noels Schulzen

Game programming patterns is a pretty good introduction to some common techniques used in game development. If you are new to the industry it is well worth a look. Anybody with a game under their belt already will likely be familiar with the majority of problems and solutions, and will likely only find a few new ideas to use in their work. One useful quality of "patterns" books is to help

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Jason Leghmann

Software design pattern - Wikipedia History. Patterns originated as an architectural concept by Christopher Alexander as early as 1966 (c.f. "The Pattern of Streets," JOURNAL OF THE AIP, September, 1966, Vol. 32, No. 3, pp. 273-278). In 1987, Kent Beck and Ward Cunningham began experimenting with the idea of applying patterns to programming – specifically pattern languages – and presented their results at the OOPSLA

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Jessica Kolhmann

Game programming patterns is a pretty good introduction to some common techniques used in game development. If you are new to the industry it is well worth a look. Anybody with a game under their belt already will likely be familiar with the majority of problems and solutions, and will likely only find a few new ideas to use in their work. One useful quality of "patterns" books is to help Game Programming Patterns-简介_网络_AutoVision …